Wanted to feature a post on the overall progress of our game, through various gifs of the mishaps, happy accidents and neat features we’re starting to build each time! 🙂
Some key pieces we’ve been working on are enemy behaviour trees (which is essentially a set of directions for how the AI should behave), player abilities (sword slashes, frost beam, grapple attack, etc) and traps. We’ve also been trying to figure out a system for the enemy spawning: how do enemies appear within the map? What determines their numbers and their variety?
Stay tuned for more!
-Armin