Gif Share Vol. 1

Wanted to feature a post on the overall progress of our game, through various gifs of the mishaps, happy accidents and neat features we’re starting to build each time! 🙂

Some key pieces we’ve been working on are enemy behaviour trees (which is essentially a set of directions for how the AI should behave), player abilities (sword slashes, frost beam, grapple attack, etc) and traps. We’ve also been trying to figure out a system for the enemy spawning: how do enemies appear within the map? What determines their numbers and their variety?

Stay tuned for more!


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